Wednesday, July 6, 2011

Original Design and Alternative Designs

Original Design
Space & Form
  • Recycle Center
  • 3 levels - Trash dump area, trash sorting area & recycle process area
  • Factory environment
  • Indoor

Look & Feel
  • Cartoony
  • Stylize

Emotion/Mood
  • Cheerful
  • Bright colors
  • Colorful

Interactions
  • Navigation
  • Pick up items
  • Collect items
  • Throw/put items
  • Push & pull objects
  • Interact with NPC
  • Puzzle Solving
  • Turn on switch

Description
On the starting of the game application, there will be a brief introduction of the storyline. The user will start in a sector full of rubbish and tutorials will be given to the user. For example, the user will be prompted by pop up icons indicate on walking, jumping and interact with the objects. More tips will be shown as the user proceeds with the game. The user will be taught how to use his ability before he proceeds to next level. The player will be awarded after he/she completes the game. There will be several achievements to be unlocked during the game.

Entering the 1st Level
This is the level where all the trash is sorted and recycles to a new product. The place will have a lot of machines that handles the production process. The player will be notified about the destination he/she needs to go. Open reaching to the destination, there will be a stationary robot and it will instruct the robot to remove the item that jams the machine. After the machine is fixed, the robot will proceed to its station with their work and the player will be able to get out from the room. There will be a cut scene triggered before the player enters to 2nd level.

Entering the 2nd Level
This is the level where all the trash is collected but not sorted into categories. There will be a officer waiting at the starting point. The officer will instruct the robot to clear the pile of trash before it proceeds to another level. In this level, the player will be focus on sorting all the trash into categories. The user will learn how to differentiate types of trash and put them into their categories before it is recycled. There will be some other robots that need help in sorting the trash and the player will have to help them in order to clear the level.

Entering the 3rd Level
This is the level where all the trash is collected. The player will see mountains of trash pile everywhere and the exit is blocked. In this level, the player will have to separate all the trash in the compound. Every robot will have a pile of trash to be cleared. In the compound itself, there will be an exit by the pipes and the player needs the help of the other robots to escape. In order to do so, the player needs to help all the robots in clearing their rubbish and they will help the player to escape. Basically, this is another practice round for the player. The game ends when the players successfully escape from the center.

 
Alternate Design 1
 
Space & Form
  • House kitchen
  • 1 level - kitchen
  • Home environment
  • Indoor

Look & Feel
  • Cartoony
  • Realistic – the kitchen will refer to any house kitchen.

Emotion/Mood
  • Cheerful
  • Bright colors
  • Colorful

Interactions
  • Navigation
  • Pick up items
  • Throw/put items
  • Push & pull objects
  • Interact with NPC
  • Turn on switch

Brief level description
The aim of the whole application is to educate the children about 3R program. The player will control a robot and it is given a log book. Task will be written in the log book and the player will need to complete all the work inside the log book. As the player completes each or several task, it will get reward. The reward is similar to the scout badges. Every achievement will be awarded with one badge for each category. The player will need to fulfill certain group of tasks only he/she can earn the badge. Thus, the children will be exposing with 3R practices in some place that the player can learn. Kitchen is a good place to get start for recycling. The game ends after the player finishes collecting all the badges.


Alternate Design 2

Space & Form
  • School
  • 3 levels – classroom, canteen and library
  • School environment
  • Indoor and outdoor

Look & Feel
  • Cartoony
  • Realistic – the school will need to look believable

Emotion/Mood
  • Cheerful
  • Bright colors
  • Colorful

Interactions
  • Navigation
  • Pick up items
  • Throw/put items
  • Push & pull objects
  • Interact with NPC
  • Turn on switch

Brief level description
The aim of the whole application is to educate the children about 3R program. The player will play in a recycle event that held in the school. Task will be given by the NPC and the player will need to complete all the work. As the player completes each or several task, it will get merit points. Merit points are to use as a competition among friends. The player must finish all the tasks given by the NPC. Some of the task will get the player race against time. Thus, the children will be exposing with 3R practices in the school.

Case Studies (additional info)

Look & Feel

We often hear young kids love Disneyland, cartoon and toys. Why do kids love all these?  Kids tend to have the space for imagination. Their imagination is very strong and the best part is that their imagination does not relate to logic and reality. It is always good to have interesting and fun elements around them. I intend to create an imaginary environment for this game application for young kids. The advantage of diverting from reality is to attract the kids to play the application.

Reference
The Real Reason Children Love Fantasy - http://www.slate.com/id/2132725/


Examples

Machinarium
This is a rundown city which has a lot of interesting machinery. The whole idea of the look and feel in this game is rusty, metallic place populated by robots. Plus, everything in the world operates using steam.



Ilomilo
The world in this game is very unique and it relies on pure imagination. The look and feel of this game is stylized. The application might look simple but it is successful to attract a lot of gamers out there especially among young children.



Little Big Planet 2
This game is also one of the popular puzzle games. The look and feel in the game is very unique. This game is stylized. The mood for the game is cheerful. The application has powerful creation tools for the characters.





Emotion/Mood

The mood for the whole application will be cheerful. So, the color studies will mostly consist of bright colors for the whole application. There will be hot and cold color on certain level. The hot color will be applied onto the machines. While cold colors will be the cool areas.

Examples
Charlie and the Chocolate Factory

Wall-e
 

Portal 2



Space and Form
The application environment design would be interior. The main level will be recycle center. The recycle center will be split into 3 levels which is trash dump area, trash sorting area, and recycle process area.

Example
Robots
This will be the example of the recycle process area. Everything in the level will be fill with machine that process individual products. The machines are big and the player will need to explore around it.

This is an example are for the research center. However, the place will be filled with piles of trash as props. The space of this trash dump area will be big enough to store a lot of trash. It is a size of a warehouse.

Wall-e
This is an example for the recycle center. The space within will either fill with trash or creates that stores sorted materials. The total area of the recycle center will be as big as a factory and a warehouse.

Taken from http://www.illustrationsource.com/stock/image/432956/conveyor-belt-in-factory/?&results_per_page=1&detail=TRUE&page=27

This is an example for the level in one of the area. The conveyor belts in the factory will send all the separated trash to the process area. In this level, the space will be crowded with belts going in all direction.


Interaction

List of interactions

Navigation
It will be simple navigation, WASD for keyboard and left analog stick for the gamepad. For the camera navigation, use the mouse or right analog stick for the gamepad.

Pick up items

There will be proximity for the item and the player will need to approach the highlighted item to pick it up. The player will need to press the action key, E for the keyboard or X for the gamepad so that the robot will pick up the item. The item will be visible after pick up.

Collect items

There will be proximity for the item and the player will need to approach the highlighted item to collect. The player will need to go near the object and the item will disappear. There will be indication that the robot had pick up the item.

Throw/put items

Items that the player had pick up such as trash will need to be separated into their categories. To do that, the player will have to go near the proximity of each recycle bins and the player will need to press the action key to throw or put the item down.

Push & pull objects
Taken from http://static.computergames.ro/cg/assassin/images5/machinarium/machinarium013.jpg

The objects that need to be pushed or pulled, the player will need to press R button or Square button so that the robot is ready to push or pull the item. The object will stick to the robot and it will move according to the robot movement.

Interact with NPC
Taken from http://themacgamer.com/wp-content/gallery/machinarium/Umbrella-2.png

The player will only need to go near to the NPC and press the action key, E for the keyboard or X for the gamepad so that the robot will interact with the NPC.

Puzzle Solving

There will be various puzzles solving such as unlocking the door, clear the jam in the machine, and more. After the player press the action key towards the puzzle, the camera will zoom in or out and focus to the puzzle. Then the player will need to solve it.

Turn on switch

Sometimes, there are things that need to turn the power on or off so that the player can proceed with the task or game. The player will need to press the action key, E for the keyboard or X for the gamepad to switch on or off for the switches.


Input & Output Device

DualShock 2 Controller – G-SHARK
Taken from http://www.g-shark.com.my/prod_detail.asp?id=2407&category=-%3E181-%3E

This input device is a replica from PlayStation 2 controller. It is manufactured by Sony Computer Entertainment around year 2000. It has a USB male port to connect into PC. It also has two analog sticks and also supports 2 additional buttons, L3 and R3 like PS2 controller. Another choice of input device will be keyboard and mouse. However it is ideal to use the gamepad to play the game compare to keyboard and mouse. The output device will be desktop monitor. Speaker for audio.

Controls
Left Analog stick button to control the movement of the character
Right Analog stick button to rotate the camera.
Triangle, Square, Circle and Cross Button are for interaction.

Monday, July 4, 2011